TEC Primacy
Build Trade Ports to generate Export Points. Allocate exports between credits, metal, and crystal to boost your economy.
Overview
TEC Primacy is the offensive, fully mobilized wing of the Trader Emergency Coalition. It breaks enemy defensive lines through territorial aggression, pirate mercenaries, cultural destabilization and long-range orbital bombardment.
Compared with TEC Enclave
Both factions share the Trade system, but pursue opposite doctrines:
- Strategic stance: Enclave fortifies and garrisons. Primacy pushes forward, rewarding bombardment and recruiting mercenary allies.
- Titan: Enclave fields the defensive Ankylon Titan. Primacy fields the Ragnarov Titan, a direct-fire kinetic artillery platform.
- Destabilization: Enclave relies on static starbases. Primacy incites cultural insurgencies on enemy worlds and strikes them with the Novalith Cannon.
Core mechanics
Trade network
Trade Ports generate export points that you allocate between credits, metal and crystal. Commercial infrastructure costs resources that compete with early fleet expansion.
Savage Thrill
While your ships bombard a planet, Savage Thrill gives your ships in the same gravity well combat bonuses. The bonus applies only to your own ships, not to team allies.
Cultural insurgency
Where TEC culture dominates, Primacy can trigger insurgent uprisings on enemy worlds. Insurgent ships harass enemy shipping without using your fleet supply. Broadcast infrastructure is needed first to spread the culture.
Novalith Cannon
Novalith Cannon strikes damage enemy planetary infrastructure, and their shockwaves briefly stop defensive structures from firing.
Mercenaries
Tier 4 military research unlocks Privateer Persuasion, which grants a single Pirate Galleon. Pirates themselves launch directed raids instead of roaming passively.
Strategic trade-offs
- Offensive commitment: Bombardment and culture tools only pay off when your fleet can reach enemy planets.
- Investment timing: Building trade ports or culture structures too early, before a screening fleet is in place, leaves forward colonies exposed.
- Auxiliaries vs. line fleet: Pirates and insurgents are useful distractions, but they cannot replace your core warships.
Content and DLC
The base game Primacy roster includes the Ragnarov Titan, the standard TEC capital ships and the Novalith Cannon. The Reinforcements DLC adds the Khevarkov Modular Battlecruiser, an adaptable command flagship, and the Super Novalith victory condition.
Related database entries
Sources
Ships
Khevarkov Modular Battlecruiser
Kalev Gauss Frigate
Garda Flak Frigate
Kol Battleship
Sova Carrier
Percheron Carrier Cruiser
Akkan Battlecruiser
Protev Colony Frigate
LEV Construction Frigate
Harcka Heavy Cruiser
Cobalt Light Frigate
Javelis LRM Cruiser
Missile Battery
Stilat Missile Corvette
Ragnarov Titan
Hoshiko Robotics Cruiser
Prova Scout Corvette
Marza Dreadnought
Krosov Siege Frigate
Shriken Gunship Corvette
Dunov Battlecruiser
Ogrov Torpedo Cruiser
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