Vasari Alliance
Allocate Resonance Points between Mobility, Combat, and Utility to customize transient improvements to your units when they exit phase space.
Overview
Vasari Alliance is the cooperative branch of the Vasari. Where Exodus consumes worlds to keep moving, Alliance builds lasting colonies and draws strength from minor factions and advanced fleet technology.
Compared with Vasari Exodus
Both Vasari factions use Phase Resonance, but their priorities differ:
- Civilization: Exodus is nomadic and consumes planets with Stripped to the Core. Alliance rejects planetary destruction and builds conventional colonies.
- Diplomacy: Alliance uses influence points, minor faction treaties and Xeno Relations Centers. Exodus relies on extraction and mobile infrastructure.
- Titan: Exodus fields the mobile Vorastra Titan for raiding. Alliance fields the Kultorask Titan, which disables enemy engines and drains hull strength with nanites.
Core mechanics
Phase Resonance
Phase Resonance points are spread across three tracks and grant temporary bonuses after a phase jump. Fleets should engage quickly, before the bonuses wear off.
Influence and minor factions
Alliance spends influence points on minor faction abilities, market favors and planetary items. Which minor factions appear depends on the map, and planetary item slots limit how many improvements a world can hold at once.
Kultorask Titan
The Kultorask's strongest abilities work at close range. Bombers and missile ships that stay out of that range are hard for it to reach, so it needs to close the distance.
Strike craft
Vasari fleets field Heavy Fighter strike craft. The Junsurak Warden frigate specializes in fighting light corvette swarms.
Research
The Sulsurak and Junsurak blueprints sit at specific tiers of the research tree; see the database entries for exact requirements.
Strategic trade-offs
- Map dependency: Alliance bonuses depend on minor factions being present. On small or sparse maps without key minor factions, diplomatic investment pays off less.
- Planet-bound economy: Unlike Exodus, Alliance needs its colonies and cannot fall back on planet stripping or mobile infrastructure.
- Market conversion: Trading between metal and crystal on the market comes at a price penalty.
Content and DLC
The base game Alliance roster includes the Kultorask Titan, the Vasari capital ships and the Orkulus Starbase. The Reinforcements DLC adds the Sularkon Tyrant, a support command ship with a built-in Phase Gate node.
Related database entries
Sources
Ships
Sularkon Tyrant
Vulrak Penetrator
Sulsurak Defensor
Junsurak Warden
Kortul Devastator
Skirantra Carrier
Lasurak Transporter
Jarrasul Evacuator
Jarun Migrator
Junra Assembler
Jusotra Fabricator Cruiser
Kortovas Oppressor
Ravastra Skirmisher
Kanrak Assailant
Antorak Marauder
Serevun Overseer
Tosurak Raider
Kultorask Titan
Jikara Navigator
Vulkoras Desolator
Karrastra Destructor
Bombardment Platform
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